Locations

Because major events occur and details of the world are revealed over the course of the narrative, there are spoilers ahead for readers who may not be up to date.

Aldea
-A wide gap in the mountains north of Hateli, a pass that is simultaneously large enough to be considered a region unto itself
-Contains several tiny, secluded villages which rarely trade with outsiders
-Despite altitude, rarely receives snowfall; roughly half tundra biome

Aldi
-Largest settlement in the Aldean region
-Mostly rural, with a village center fortified by palisade
-Emptied of all residents by the Yleini

Belenon
-Regional capital of Palateca, and the dominant culture of the region; its economic strength and technological advancements caused it to extend its influence far beyond its home region
-Located near the foothills at the mouth of the Jatic Pass, where the Steitan river flows down from the mountains
-Extensively walled
-Largely destroyed due to the actions of the Aichlein Ratheim, and thereafter emptied of any citizens that had not already fled

Celdan
-Regional capital of Faenon, and the dominant culture of the region; while closely linked to its counterpart Belenon via various trade agreements, relations are not always good
-Located near the heart of the region, positioned somewhat near the Jatic Pass and a pair of deep lakes
-While largely urban, Celdan’s building and population densities are lower than other major cities as a result of construction paradigms and cultural significance on personally maintained gardens
-Partially depopulated by the Yleini; after the invasion, the chaos of their circumstances combined with the increasing threat of monster attacks caused the population to flee and establish a community much closer to the Ophentum

Cindurn Range
-Mountain range that extends through most of the continent of Taikos, running generally north to south
-Contains two major passes, a smaller one near Belenon and Celdan, and a larger one north of Hateli
-Peaks average ~1,200 meters/~4,000 feet above sea level, with the highest being ~2,400 meters/~7,900 feet

Dejall
-One of many scattered agricultural communities found throughout Palateca; small, hardworking, and beholden to Belenese interests
-Due to its neighboring sister-villages having been abandoned, the burden on Dejall increased considerably, and many ended up migrating to the village in search of honest labor
-Located somewhere between the three metropolises of Belenon, Tiecas, and Hateli, closest to the first

Endon
-Minor village about half a day’s journey from the Ophentum encampment/New Celdan, focused more on self-sufficiency than on trade given scant contact with wealthier communities and with few valuable resources in the area
-Proximity to the Ophentum allowed for watch posts to have been set up nearby, effectively making it one of the safer villages in Faenon as a whole
-Managed to escape notice by the Yleini before their invasion was halted
-Attacked by a strange, eyeless hulk of a monster, which killed one Ophentum member and permanently injured another before being brought down by a mysterious figure intervening

Erhia
-Belenese name for the planet which provides most of the setting for Pillars of Faith
-Other names include: (unknown as of yet)
-Predominantly ocean, with two major continents and a myriad of island landmasses

Faenon
-South-western region of Taikos, characterized by generally temperate forests and a myriad of lakes and rivers; generally considered to run from the western portion of Aldea in the north to the edges of Karrian in the south
-Home to nearly innumerable small, rural communities scattered throughout, with some closely connected to the culture and influence of the region’s capital
-Ravaged by monsters from an unknown source, and therefore considered highly dangerous to travel through; the extent of this fact is kept secret to most of the populations of Palateca

Formier
-Reclusive, hidden community nestled in the dense jungles north of Faenon
-Constructions based primarily in worked stone, with potential alchemical significance between the materials themselves and the sigils frequently found throughout
-Customs, traditions, religion, etc. markedly alien compared to cultures further south; people appear to venerate Chorazom

Fria
-Moderately sized mining community of Belenese culture, established on the regional borders between Palateca and Karrian
-While its chief exports are obviously minerals and stones of various kinds, Fria still boasts a number of farmers who provide for the community
-Its village center is located between two different streams flowing down from the mountains

Hateli
-Third largest city in the Palateca region, and the northernmost enclave of direct Belenese power, established near the Steitan river’s northern bend
-Adjacent to numerous forests both in the foothills and the southern tip of the Aldean region
-Important trade hub for connecting to the remote Aldean communities
-Extensively walled in the manner of Belenese designs
-Partially depopulated by the Yleini; after the invasion, survivors gathered in the nearby farming village which shares the same name due to proximity

Imalpa
-Massive trading port and cultural center located on the coast of the Teochi region of Taimont
-Primary contact point between traders and diplomats from the other continent, resulting in numerous organizations and embassies making permanent residence in the city
-Site of an enormous diplomatic scandal between itself and Belenon

Jatic Pass
-A narrow pass which allows travel between Palateca and Faenon, something the two regional capitals of which positioned themselves to take advantage of
-Belenon is considerably closer to the pass than its counterpart, Celdan, due to available resources and suitable lands for building; New Celdan, however, is closer than its predecessor

Karrian
-Southernmost region of Taikos; a superbly rich land with fertile soil, many quarry sites for granite and marble, and easy access to lumber via the southern portions of Faenon’s woods
-Certain portions of the region are uncharacteristically rocky and unsuited to long-term development, while making good grazing territory for the native herbivores
-Ruins from a past civilization are evident in many places

Koreli
-One of many scattered agricultural communities found throughout Palateca; small, hardworking, and beholden to Belenese interests
-Emptied of most residents by the Yleini; survivors fled to nearby Dejall
-Located somewhere between the three metropolises of Belenon, Tiecas, and Hateli, closest to the third

Laisom
-Minor village that saw brief conflict with an Yleinic squadron before the invasion forces pulled out entirely
-Stresses from the invasion and the rampant monster attacks has put incredible strain on the community due to not being as well protected as ones such as Endon, though this hasn’t caused its collapse yet

New Celdan
-New regional capital of Faenon, with the exodus of citizens and government-remnants from old Celdan
-Established in and near the formerly independent Ophentum camp, integrating with the militia and somewhat urbanizing the area
-Considerably closer to the Jatic Pass than its predecessor was

Palateca
-An unusually flat expanse of fertile plains located in the weak, eastern rain shadow of the mountains; agriculture is sustained by numerous rivers and aquifers
-The Steitan river, largest in the region, dictated the settling of the three largest metropolises in Palateca; flowing down from springs near the Jatic Pass, then bending northwards to form an informal boundary between Palateca and Aldea, then bending southwards again to empty into a large bay
-A number of small farming communities scattered throughout the region ensure high food exports and foster trade

Prisha
-Village located to the southeast of Seyasta, chiefly used as a resting spot for travelers making long treks north or south
-Declined in importance steadily over the years as Seyasta grew in importance
-Emptied of all residents by the Yleini

Seyasta
-Fishing hamlet situated at an inlet in the northern portion of Faenon, close to the cutoff point past which settlement becomes impossible
-Somewhat well developed due to its age and its bountiful fishing industry, causing it to have been selected by Belenese alchemists for cooperative work towards installing a transmission device for them – an unusual decision for communities in the region

Taikos
-Belenese name for the western continent, which Belenon itself was founded on
-Other names include: (unknown as of yet)
-A mountain range bisects most of the continent along the middle, with temperate forests in the south-west, fertile plains in the south and south-east, and everything from rocky steppes to verdant hills in the areas near the mountains. The northern portions of the continent are typically considered inaccessible due to wild flora.

Taimont
-Belenese name for the eastern continent
-Other names include: (unknown as of yet)
-The largest landmass on the planet by a considerable margin
-Extreme tropical forests blanketing most of the continent, with equatorial regions being practically uninhabitable due to heat and vegetation, and the northernmost stretches resembling more temperate biomes. A massive desert characterizes the vast interior of the continent.

Tama
-One of many scattered agricultural communities found throughout Palateca; small, hardworking, and beholden to Belenese interests
-Emptied of most residents by the Yleini; survivors fled to nearby Dejall
-Located somewhere between the three metropolises of Belenon, Tiecas, and Hateli, closest to the second

Teochi
-A coastal region of Taimont on the westernmost edge of the continent; sandy beaches and mild, sunny weather are the norm here in most seasons
-Home to the primary contact point between societies on Taikos and Taimont as a whole: Imalpa
-A pair of twin rivers bisect the region as they flow into the ocean

Tiecas
-Second largest city in the Palateca region, a port established adjacent to the bay into which the Steitan river flows
-Commercial titan, home to merchants from all across both continents, and one of the few points of travel between Taikos and Taimont
-Extensively walled in the manner of Belenese designs, with a generally circular layout
-Emptied of all residents by the Yleini; site of a massacre of the invading Yleini at the hands of Senna

Vitore
-Sizable town located south-southwest of old Celdan, nestled up in the foothills of the Cindurn range
-Home to both an extensive lumber industry as well as several profitable mines, driving relatively large numbers of workers to move there
-Lumber operations in the area were aided by the government in Celdan in exchange for instituting sustainability policies and minimizing the impact of woodcutting on the local environment, due to initial concerns from locals